Wednesday 9 May 2012

basic intro to unity

Today we started learnign the interface of untiy, a 3d modeling and game engine. this was great fun the software its self is extremely fun and easy to use. picking up the new tools was simple and allowed freedom of creation. even tho this is just the basics you get the feeling that making games and stuff if you really try to learn the software will not be a difficult task.

the first step in unity was to create a terrain, this creates a standard square area in which you can build and place other 3d models you have, so essentially the base of your game. however you can set up your own speccs for this terrain but for the purpose of learning the basics we avoided that area.
the next step is selecting your brushes, the right hand side panel is where every option comes up pretty much. when ever you select some thing different the panel will change with all the new options. the tool i had selected is the building tool where you can paint on hills and mold your terrain in basic ways to have varying heights within it. this this exercise i created mountains and raised most of my terrain for the next part of the exercise.
i then added the water in to make an island this is what my island looked after using the first 2 steps. with my island step up, our tutor gave us some time to play with all the options within unity and really get a feel for the options and different things you can do within the software.







the pictures above are me simply exploring tool within the software and find different ways of looking at them. i feel that if i spent time really learning this software it could be extremely fun to design and create landscapes for games and other things.

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